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Miya - 11/16

Writer's picture: roomscalepuzzledesroomscalepuzzledes

Worked on Mastermind UI and assigned jobs to team.

Encounter UI, shows the mastermind the grid they can place enemies in and has a card pool below of what enemies they can place. Each card pool contains one kind of enemy


Hazards UI, Similar layout except the grids bigger and theres more cards types to place. 3 Different kinds of cards and 7 individual hazards


An after setup phase view screen, allowed the mastermind to watch the fighter go through their level. This has since been scrapped in favor of the mastermind seeing the fighter in real time while still setting up.

Came up with what the main menu would look like with gavin, settled on an arcade and letting mastermind control the main menu aka starting the game and adjust settings.

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