Ho boy some shit popped up at the VERY END. Biggest thing, yesterday when building the game causes the VR player to be in an EMPTY VOID OF BLACKNESS. So we had to completely rework a lot of stuff, mainly transferring scripts from our player object to the default steamVR player, which caused us a lot more of strife because we ran into problems we solved at the beginning and forgot about so that was fun. Yesterday we also ended up finding bugs for the UI that were sorted, like overflowing text, and a few misc bugs with other stuff I forgot because we were mostly thinking about the build. Also we tried getting some footage for the trailer, which we could get some and James frakensteined a good trailer.
I'm pretty sure some other stuff happened but honestly my head was just with the build issues, which, are solved as of now I think.
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