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Matt Rothman - 11/8 - 11/15

Writer's picture: roomscalepuzzledesroomscalepuzzledes

This week was where a lot of us put our ideas from last week and build them up in the unity project. We had some meetings for level designers discussing who will be working on which section. I was in charge of the city level design, specifically the obstacles the player will come across when going through the dodging sections. Each designer made three separate dodge section for their respective levels. After I was finished with that as well as laying some groundwork for the other level designers, I would go on to work on the UI for the fighter and the shop. I made a sketch earlier for the fighter, but I condensed it down a bit so that you only have three stats for the player to see. That UI is now in the unity build, and I may work with programmers to tweak it if necessary. I'm also doing the UI for the shop, but I have yet to integrate it in unity as of now. Sketches have been done for it and I have a feeling I know how I'll be working on it.


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