During the last week of the game we would call Vapor Rage, my tasks relied mainly on UI stuff and hazard placements. Hazard placements were simple enough, I just placed the scene hazards in place of the grayboxes and had to rescale them to size to fit with the player scale. For UI, I've made some tweaks to the fighter UI regarding items the player would pick up from the shop. Speaking of the shop, Chris and I were able to get the shop UI set up every time the player would stop at the checkpoints. Chris handled setting up prefabs for the icons, while I had the sketches and placements ready. Miya also helped as the producer for UI and helped me out in some cases. It was a less taxing week compared to the previous one for me personally, this week was mostly the programmers' week.
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