For this week I have been tasked with testing the various assets we have found so far to see if they could be used with our project. To do this, I have downloaded and imported the various assets we found to use. For asset packages that had built-in sample scenes, I opened the scenes, and implemented the Unity-Chan character to navigate the scene. For asset packages that did not have built-in scenes (mostly decorative assets), I placed them in another scene specifically for decorative items and implemented the Unity-Chan character to interact with the objects. If the objects were not solid I gave them mesh colliders so they could be interacted with and tested their structures. If the assets worked fine, I put the links to them in a specially designated Discord tab so the others could implement them into the main game.
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