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Jamison Lee - Starting a Fight

Writer's picture: roomscalepuzzledesroomscalepuzzledes

15/11/2021 - 21/11/2021

Once all level design is finished, I started to work on all the animation needed for the game such as Spawn in/ out of enemies and hazards; ice cream truck drive, ice cream cart drive, fuse barrels (rework as TNT), falling barrels, elevator door (open/close) and the taco truck.


With that, I started on the animations! First off starting with the Enemies Animations, I first recreated all their attack animations for easier editing. After that, since we want a nice way or the enemies to spawn in, I thought that a great way is that they could be spawn in from the sky since the mastermind drag them and put them into the correct block. So with that, I started with the bouncer. I firstly animated the Spawn in animations, after which then I thought of a creative way to despawn them which they fall off the floor as if they were dragged back by the mastermind.


With the Bouncer done I continue with the other enemies type starting with the Brawler, Thug animation set including added scope and laser sight as well as the Assassin's full kit of new animations.


Brawler:

Thug:


Assassin:


After finishing up the animations for the enemies, I continue my animations for the Hazards. With all the Hazards types I need to figure out how each would both spawn in and work if they have an animation like the Poison gas barrels and Ice cream truck. So for all the Hazard, I started to animated them one by one starting from the Ice hazards, then the fire hazard, then the toxic hazard.


Ice:



Fire:



Toxic:


After the Hazard Is done, I move onto other animation that is needed. The next thing that came into mind is the Taco Truch shop. For the Taco Truck, I would like it to have a personality, so I animated a fun animation for the truck at which it would be flying towards the player.




With the truck finished. I went into helping the asset team convert some of the items from Blender to Unity so that it would work.

After that, my job is to refine the animation I've done and make them as smooth as I can.

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