22/11/2021 - 29/11/2021
Continuing off the animations, I clean them up even more and made them smoother and then add additional animations that is needed from the level, for example, being trap into the game, the elevator and end credits animations. I started with the "Being suck into the game", the original idea was supposed to be similar to Jumanji and that the player will be pixelized and is transferred into the game, but at the end, I think a portal like might be more fitting. After the main menu animation, I continue my other animations.
After the animations are done, I check with the other teams to see if both Level design and animations needed extra work and refinement. With this, we conclude that the level layout has to be edited to make them more identical and alined, so I went into the level and complete fix up the spawnable points.
After the refining the level layout, it's time for the final act. The trailer. Once the game is at it final stages, I thought of an idea and created a list of shots that I would like to include in the trailer so that other could help on the recording as well. Soon, Ernesto and Emmanuel help with recording footage as I also join in the process of getting the right footage. With the existing footage, I started combining them and forming a trailer with the audio provided by Gavin. At the end, after long hours, I finally finished a short trailer/preview of the project. (You would be able to find the trailer in the next post.)
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