From 11/15 - 11/29, it was almost exclusively bug fixing and implementing many small features that aren't noteworthy enough to have their own paragraphs dedicated to. A lot of animation, sounds, and UI functions were implemented via code. The most interesting of all of these programming-wise (if you could ever call looking at code interesting) would be when I implemented the code for the progress meter in the fighter's UI:
While debugging took very many hours, most of the resulting code looks very similar to what was already set up. The most time consuming bug fix was fixing an error that would occur whenever an object that a mastermind spawned was deleted. Even fixes such as these could be fixed in only a few lines of code, but knowing what they were or where to put them took a while.
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